The resident evil series is a huge horror based series, but in the last addition of resident evil, six Capcom decided to go for a first-person shooter type of game was that the right choice? Let's Find Out.
When a company changes the genere of the game and in this case such a drastic change, the are many risks, and it usually doesn't worth taking them.
The game is to slow these are the kind of complaints you can expect from the hardcore first person shooters players who will test Resident Evil 6 but for the hardcore horror gamers this will just be to fast.
Every cut scene is filled with button you need to click or move around instead of making the game more fun it feels like your being forced to be part of every moment instead of enjoying it.
There are also to many movie scenes inside the game ruining the game feeling and instead giving you a theater feel as you spend most your time watching instead of actually playing.
No first-person shooter player wants to move from is battlefield or call of duty game to a clunky first-person shooter that's why the controls are so big in this type of games, and Capcom didn't mange to create good controls for resident evil 6.
Can you enjoy the game? I wouldn't say enjoy but if you really want to see where the story is going, then spending a few hours finishing this game shouldn't be too much of a task.
The hardcore horror gamers should focus on Leon's campaign because that is the closest to the old playing style as they can get.
The game does have some good points as like resident evil 4 and resident evil 5, the infected killing is still fun as hell, and you also got a few new moves like stabbing infected heads and crushing theme on the side of a truck or a buss both are equally fun and joyful for the gamers who like to get all close and personal.
As I mentioned before if you enjoy the zombie killing you can enjoy it even more thanks for the "Mercenaries" mode that is coming back with resident evil 6 until the clock strikes zero you can kill those infected to all your heart content.
Building tension and fear are a great thing when you are building a horror game but when you're moving to the first-person shooter realm, it has nothing to do with the game.
The game itself got lower scores on almost every gaming forum and its scored 4.5 out of 10 this stands for poor on game spot, and they claimed the game design bad.
Resident evil 6 found comments like "its ruined" or "they shouldn't have changed it" from the very old fans of the series which is very much understandable as they didn't won't the change but In the long run, if Capcom manages to go for resident evil 7 and stick to the change they might make more profits as the first-person shooter has a much bigger fan crowd.
When a company changes the genere of the game and in this case such a drastic change, the are many risks, and it usually doesn't worth taking them.
The game is to slow these are the kind of complaints you can expect from the hardcore first person shooters players who will test Resident Evil 6 but for the hardcore horror gamers this will just be to fast.
Every cut scene is filled with button you need to click or move around instead of making the game more fun it feels like your being forced to be part of every moment instead of enjoying it.
There are also to many movie scenes inside the game ruining the game feeling and instead giving you a theater feel as you spend most your time watching instead of actually playing.
No first-person shooter player wants to move from is battlefield or call of duty game to a clunky first-person shooter that's why the controls are so big in this type of games, and Capcom didn't mange to create good controls for resident evil 6.
Can you enjoy the game? I wouldn't say enjoy but if you really want to see where the story is going, then spending a few hours finishing this game shouldn't be too much of a task.
The hardcore horror gamers should focus on Leon's campaign because that is the closest to the old playing style as they can get.
The game does have some good points as like resident evil 4 and resident evil 5, the infected killing is still fun as hell, and you also got a few new moves like stabbing infected heads and crushing theme on the side of a truck or a buss both are equally fun and joyful for the gamers who like to get all close and personal.
As I mentioned before if you enjoy the zombie killing you can enjoy it even more thanks for the "Mercenaries" mode that is coming back with resident evil 6 until the clock strikes zero you can kill those infected to all your heart content.
Building tension and fear are a great thing when you are building a horror game but when you're moving to the first-person shooter realm, it has nothing to do with the game.
The game itself got lower scores on almost every gaming forum and its scored 4.5 out of 10 this stands for poor on game spot, and they claimed the game design bad.
Resident evil 6 found comments like "its ruined" or "they shouldn't have changed it" from the very old fans of the series which is very much understandable as they didn't won't the change but In the long run, if Capcom manages to go for resident evil 7 and stick to the change they might make more profits as the first-person shooter has a much bigger fan crowd.
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