Claiming that Assassin's Creed III would look 'next-gen' on current-gen consoles was a tall order from Ubisoft. But then, so was incorporating a production team twice the size of any previous release from the company and considering the immense popularity of the series, it seems as though Ubisoft were already set up for an all-singing all-dancing release set to impressed fans and non-fans alike.
I've seen the previous releases in this franchise captivate both avid and casual gamers - a quality the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like n all-out action-adventure game - not only that, but an innovator for the genre - without intimidating the everyday console gamer. It's safe to say the translation to PC controls scared off a few players, but the point still stands.
The trailer released just a couple of weeks ago shows the new AnvilNext engine and indicated the detail utilised in anti-hero Connor's rendered movements and the constantly changing weather system. With Connor interacting seamlessly with the environment, the trailer gives off the understanding that the new engine was definitely a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to smash that already-sterling reputation of comprehensive gameplay.
And speaking of game play, there is naturally that longstanding argument on the Pc controls. Though most people have found that the last releases had PC players knotting their fingers awkwardly over the keyboard, this time around Ubisoft have come straight out and stated that they must simply quit their particular platform of choice and make use of a controller. Sure, it seems like a slap in the face towards the PC fanbase - and in all likelihood the only simple fact that provides Ubisoft any kind of payoff is definitely that they are developing a video game built to be enjoyed on a games console. Regardless of that considered, it's made them really unpopular online as well as subject to plenty of angry swearing and stomping by PC game enthusiasts.
So, was this a good or perhaps awful choice? Ubisoft ended up being forthright and represented what can nearly be viewed as favouritism towards consoles. Far from the best business growth plan, however it's possible they're merely concerned with regards to dropping game play quality as a result of transitioning to the mouse and keyboard setup? Or possibly they're betting that true enthusiasts of the game wouldn't mind?
So although PC game enthusiasts are thinking about whether or not ought to wave good bye to their mouse and keyboard, gaming console players have no such doubt to temper their anticipation that this will be a fantastic video game, from a company who has made a series acknowledged by many game enthusiasts and non-gamers around the world.
I've seen the previous releases in this franchise captivate both avid and casual gamers - a quality the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like n all-out action-adventure game - not only that, but an innovator for the genre - without intimidating the everyday console gamer. It's safe to say the translation to PC controls scared off a few players, but the point still stands.
The trailer released just a couple of weeks ago shows the new AnvilNext engine and indicated the detail utilised in anti-hero Connor's rendered movements and the constantly changing weather system. With Connor interacting seamlessly with the environment, the trailer gives off the understanding that the new engine was definitely a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to smash that already-sterling reputation of comprehensive gameplay.
And speaking of game play, there is naturally that longstanding argument on the Pc controls. Though most people have found that the last releases had PC players knotting their fingers awkwardly over the keyboard, this time around Ubisoft have come straight out and stated that they must simply quit their particular platform of choice and make use of a controller. Sure, it seems like a slap in the face towards the PC fanbase - and in all likelihood the only simple fact that provides Ubisoft any kind of payoff is definitely that they are developing a video game built to be enjoyed on a games console. Regardless of that considered, it's made them really unpopular online as well as subject to plenty of angry swearing and stomping by PC game enthusiasts.
So, was this a good or perhaps awful choice? Ubisoft ended up being forthright and represented what can nearly be viewed as favouritism towards consoles. Far from the best business growth plan, however it's possible they're merely concerned with regards to dropping game play quality as a result of transitioning to the mouse and keyboard setup? Or possibly they're betting that true enthusiasts of the game wouldn't mind?
So although PC game enthusiasts are thinking about whether or not ought to wave good bye to their mouse and keyboard, gaming console players have no such doubt to temper their anticipation that this will be a fantastic video game, from a company who has made a series acknowledged by many game enthusiasts and non-gamers around the world.
About the Author:
Jules Grimm blogs for Grimm Games that features video game titles cost comparison which will help game players get the most affordable games, such as Assassins Creed III for Xbox 360 and CoD:Black Ops 2 for PC as well as hardware and accessories prices.