At last the waiting is done. All that vaguely obsessive compulsive analysis of the trailer need no longer suffice for the hungry fans. It seemed like it would never happen, but finally, the Walking Dead Telltale game, season 2, has arrived. Episode one is ready for our thrilled exploration. And you'll hear no discouraging words from this aficionado. It rocks.
The world of the Walking Dead has been great for a fan base totally taken with the prospect of interacting with the Robert Kirkman's zombie apocalypse. Elsewhere I've discussed the thriving domain of the Walking Dead fanfiction . Telltale's super game provides further opportunity for interacting with this desolate, creepy and fascinating world.
Fans of season one will certainly remember Clementine. She was kind of the object of the first season. The subject, if you will, the acting protagonist, Lee, was largely driven by his desire to protect her. However, as such fans will know, Lee is gone, and now Clementine has to fend for herself. Thus she has graduated to protagonist of season two. When we meet back up with her in season two, we already see how she has had to grow up, forced to make the hard decisions to survive the zombie apocalypse.
This great game continues to breathe new life into the adventure game genre. In the process, its winning season one strategy, that avoids lapsing into pedantic puzzle solving, continues with the emphasis being upon dynamic of interactive story telling. And these aren't empty choices.
The character's decisions about what to do, and even what to say, lead to real, often surprising and sometimes tragic outcomes. Furthermore, the game keeps track of decisions, many of which come back to haunt our main character - Lee last season, Clementine this season - from episode to episode. Indeed, it appears choices from last season can still have an impact in this new season.
It's not all the same though. As great as season one was, there are notable improvements, especially on the technical end, in season two. The graphics are much better: richer and more detailed. And the frame rate seems more stable. Clementine is able to walk now much faster than in the past. That is kind of good when gripped in on-the-edge-of-your-seat suspense.
If there's one thing about which I'm not thrilled, it would be with some of the dialogue options; they struck me as too often too dichotomous. It seems that Clementine either has to be a child or a badass. She's either excessively innocent or excessively confrontational. At least, that's how it seemed to me. I don't think that's getting the most out of the opportunities. I'll be keeping an eye on that situation as the season progresses.
On the flip side of the coin, though, playing a young girl does provide for some interesting options that weren't available by playing Lee. Clementine can be coyly manipulative. This is a new and interesting option - especially for those of us who have never been young girls!
And, I'm happy to report, that Telltales' strongest strong suit remains firmly in place here in the first episode of season two. I'm referring of course to the moral complexities confronting the protagonist. For instance, are you prepared to make Clementine a dead cold killer right from the get-go?
Many early players have done just that: often to their surprise and ambivalence. What will be the consequences? Not to be too pun-ish about it, but only future episodes will tell the tale. This confrontation with the morally challenging, I believe, explains the great success of the Walking Dead Telltale games. I suspect the challenges are even going to become greater as we go on. It's a bright future for gamers everywhere. At least, provided you're not actually inside of the zombie apocalypse...and all that.
The world of the Walking Dead has been great for a fan base totally taken with the prospect of interacting with the Robert Kirkman's zombie apocalypse. Elsewhere I've discussed the thriving domain of the Walking Dead fanfiction . Telltale's super game provides further opportunity for interacting with this desolate, creepy and fascinating world.
Fans of season one will certainly remember Clementine. She was kind of the object of the first season. The subject, if you will, the acting protagonist, Lee, was largely driven by his desire to protect her. However, as such fans will know, Lee is gone, and now Clementine has to fend for herself. Thus she has graduated to protagonist of season two. When we meet back up with her in season two, we already see how she has had to grow up, forced to make the hard decisions to survive the zombie apocalypse.
This great game continues to breathe new life into the adventure game genre. In the process, its winning season one strategy, that avoids lapsing into pedantic puzzle solving, continues with the emphasis being upon dynamic of interactive story telling. And these aren't empty choices.
The character's decisions about what to do, and even what to say, lead to real, often surprising and sometimes tragic outcomes. Furthermore, the game keeps track of decisions, many of which come back to haunt our main character - Lee last season, Clementine this season - from episode to episode. Indeed, it appears choices from last season can still have an impact in this new season.
It's not all the same though. As great as season one was, there are notable improvements, especially on the technical end, in season two. The graphics are much better: richer and more detailed. And the frame rate seems more stable. Clementine is able to walk now much faster than in the past. That is kind of good when gripped in on-the-edge-of-your-seat suspense.
If there's one thing about which I'm not thrilled, it would be with some of the dialogue options; they struck me as too often too dichotomous. It seems that Clementine either has to be a child or a badass. She's either excessively innocent or excessively confrontational. At least, that's how it seemed to me. I don't think that's getting the most out of the opportunities. I'll be keeping an eye on that situation as the season progresses.
On the flip side of the coin, though, playing a young girl does provide for some interesting options that weren't available by playing Lee. Clementine can be coyly manipulative. This is a new and interesting option - especially for those of us who have never been young girls!
And, I'm happy to report, that Telltales' strongest strong suit remains firmly in place here in the first episode of season two. I'm referring of course to the moral complexities confronting the protagonist. For instance, are you prepared to make Clementine a dead cold killer right from the get-go?
Many early players have done just that: often to their surprise and ambivalence. What will be the consequences? Not to be too pun-ish about it, but only future episodes will tell the tale. This confrontation with the morally challenging, I believe, explains the great success of the Walking Dead Telltale games. I suspect the challenges are even going to become greater as we go on. It's a bright future for gamers everywhere. At least, provided you're not actually inside of the zombie apocalypse...and all that.
About the Author:
If you want to keep up with all the Walking Dead news , you should check out Mickey Jhonny's posts at the Pretty Much Dead Already site. Gaming enthusiasts will want to read his review of the best games for PC that is entirely free!